No.
Like most important, ominous, dangerous things—like life, like plagues,
like language, like the earliest elaborations of any idea of sin—the
map begins invisibly and, for sufficiently long enough to transform the
world that it surveys, invisible it stays. The map’s origins, therefore,
are unimportant and nothing new, strategically. Sure, if you
prefer—shrouded in mystery. This is just how metamorphoses begin, at
least the ones that continue, make waves, win. No, and again, there’s
nothing initially novel about the ploy of the map, in scope or approach,
except that its particular topos appears without a prequel. Other than
that, there’s really nothing much more you need to know. Let’s go.
Let’s
start with a road. Little kids and would-be world-builders emphasize
geographic features, castles, and cities in their imagined maps. They
draw lots of diamond-peaked mountains and tiny coniferous trees. Early
atlases, at the beginning of the acquisitive European explosion across
all the oceans, understandably emphasized bodies of water and the
unknown monsters in them. But the core metabolism of this map lives on
roads. Roads eat the world.
(Later we’ll get to islands, which have a way of vanishing from maps and from existence. Later. For now, we hit the road.)
It’s
in you, actually. Try it. Take a step and announce, out loud or in your
head. You just began a hungry map. The compass rose is you. The first
road is where you go. The first step you remember breaks a chunk off the
edge of the actual world, a morsel that makes the invisible map
hungrier. Your body doesn’t know it yet. Your immune system, usually so
far ahead of you, naps. It will catch the fever later. For these early
moments, the only wanderer is you.
Skeptical?
Wait a moment. Maybe take another step or two. Say so. Turn around
slowly. Turn in your chair if chairs suit you. There. Already. A tiny,
dusty scrap of a blue-lined path, surveyor’s chalk snapped on the floor,
on the grounds of the floating world, one thimble-small corner now
pinned down—that’s you. The map. This map. Gnawing at one edge of
everything. What you did. What you’ve done. What you do. No one can see
it yet, this bit of track, but it’s you.
What
may not have occurred to you yet is that although the map is you, is
yours, others are working on theirs, too. The floating world sometimes
can be seen to glow like a great, gossamer sail. The steps of each
cartographer pin figments down. We’ll make a vast tent of this billowing
gown. Eventually, we‘ll make it a Gulliver. Go a little further. Check
your progress—every rotation, every step, every measure. More pin
points, more line.
The road takes you straight
into the woods, unfortunately, uncharted of course. Don’t worry. You,
the map, will devour the woods, make it a twig-and-paper nest of your
growing roads. Don’t despair if the early going is slow. You’re still
invisible, you know.
Have you ever noticed
that, as many of the better storytellers have said (and as long as we’re
making slow progress, we might as well converse), even though
precocious children themselves make terrible maps, the finest fake
cartography gets served as endpapers to stories aimed first at kids?
Never trust a map made for the juvenile mind. It might as well have its
own genome. It might as well be a seed. Check your own thoughts as you
walk, as your own lines trail from your slowly growing outline. Remember
any childhood worlds yourself? They’re huge now, folded up like cloaks
and photographers’ hoods inside you, aren’t they? Huge as this forest,
and dark. No adult child ever completely escapes from those woods grown
out of earlier adults’ transplanted maps. Nevertheless, you can keep on
hacking your way through. That’s good. That’s the grown up thing to do.
Be your own map, this map. Never lose yourself in the woods.
Also, perhaps don’t forget that you’re the map, microbial, and you’re making yourself as you eat up your earth. You’re not
the journey. The hero’s journey is for someone else. (Ever notice how
those heroes are always finding maps or being given maps? You’re not
some hero’s road map, darling. You’re better and scarier than that.) You
don’t so much journey as unfurl. You might even start to appear to
someone other than yourself, but don’t rush. These narrow lines you mark
don’t need attention to spider out. You are where you were, insofar as
you noted so. It’s nobody else’s business yet what you are or how you
grow. Stay in the cracks between roots as you do, dragging your newly
blazed groove in the world.
And there you are,
your first stream to ford, your first clearing beyond it, and is that a
witch’s or woodcutter’s hut abandoned beyond the meadow? Good thing
you’re a hungry little chart and not an innocent trail of breadcrumbs.
You are all the steps you counted out and drew down as lines this far,
and so you are now here. Pause a spell by the wayside before you decide
your next direction. You draw the road. Does the road turn aside?
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